I made it.' It's a great kind of satisfaction."ĭedicated employees like Miyamoto meant that Nintendo made great product, like the Super Mario Brothers series of games. When he finds something he never expected, he feels, 'Ah, I did it. "Then the player is curious enough to visit that place. "The players must be thinking, 'Well, I don't see anything here, but it can be, it's possible,' " Miyamoto said. Forget the claims, like this one, on the back of the dustjacket: "By 1992 Miyamoto, hired in 1977, created games that "exaggerate what I experience and what I see." The look of the game was important, but so were feelings and intuition. It's a promise the book never delivers on. GAME OVER How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children By David Sheff Random House.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |